Quicktime for toon boom studio 8 full#
By default, the option is set to Automatic Fit allowing you to play the full scene length. Playback Range: Specifies the range of frames to be played back. If a scene is too heavy to be played back in real time, Toon Boom Studio drops images rather than playing back all images at a slower pace. In the drop-down menu, you can change it to 1, 2, 12, 24 or 30 frame per second.įorce Frame Rate: Forces Toon Boom Studio to play the right playback speed. By default, the option is set to use the same playback speed you set in your Animation Properties when you created the project.
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You can then double-click the new peg layer to rename it.Ĭycles through the different scenes in your project.ĭisplays a menu of commands related only to the Timeline view. You can then double-click the new drawing layer to rename it.Īdds a peg layer in the Timeline view and connects it to any selected layer. The Toon Boom Studio Timeline view must always have at least one drawing layer in it.Īdds a drawing layer in the Timeline view. Also, if you only have one layer in the timeline, you will not be able to delete it. Note: If you delete a layer with other layers connected to it, all the layers will be deleted at the same time. When you click this button, the New Element dialog box opens and lets you choose which type of element you want, how many, and how you want to name itĭeletes the selected layers in the timeline. This lets you use it as a reference without having to disable all the other layers.Īdds a new element (layer) to the timeline. Lets you see only the currently selected layer, as well as the layer that was selected when you enabled the Solo Mode. Switches between showing and hiding all layers in the Timeline view. The Timeline View toolbar is composed of eight different buttons allowing you to add, enable and disable layers as well as switching between the different scenes of a same project. The Timeline view is divided in three sections: The Timeline view is the main view used to create layers, set your timing and create simple effects. You can also have these views separately by selecting them in the Window menu. This toolbar is useful when switching between these views to save room in your workspace. In the Switch View toolbar, there are four buttons allowing you to toggle between the following views: Note that it does not reset any positioning you may have done on your drawings and images. The pan and rotation will remain the same. Resets any zoom action you did on the Camera view working area. The pan and zoom levels will remain the same. Resets any rotation you did on the Camera view working area. Any rotation or zoom action will remain the same. Note that it does not reset any positioning you may have done on your drawings and images.Ĭentres the camera frame in the Camera view.
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The camera frame will be re-centred in the Camera view. Resets any zoom, rotation and pan action you did while navigating in the Camera view working area. For example, if you zoom in on a drawing and then zoom out to a global view, clicking this button switches between the close up and the global zoom levels. Switches between the two last zoom levels you used. In the View Navigation Toolbar, you will find five buttons allowing you to zoom, pan and rotate the Camera view. In the Camera view, you also find two toolbars: Anything outside the camera frame does not appear in your final export. In the Camera view, you find the camera frame in which you position elements to be part of your final movie. The Camera view is the main view you use to create your artwork and animate it. In this topic, you will learn about the followings: All others are described in context in other chapters. In this section, you will learn about the main ones that are used frequently. In Toon Boom Studio, there are several different views and toolbars.